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Recommended Citation: McDonald, D S and M Moore.  Classroom 2K and Beyond / Leveraging New Technologies for Distance Learning.  In The Proceedings of the Information Systems Education Conference 2000, v 17 (Philadelphia): §590.
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Classroom 2K and Beyond / Leveraging New Technologies for Distance Learning

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Handout
 
David S. McDonald    [a1] [a2]
CIS Department
Georgia State University    [u1] [u2]
Atlanta, Georgia, USA    [c1] [c2]

Melody Moore    [a1] [a2]
CIS Department
Georgia State University    [u1] [u2]
Atlanta, Georgia, USA    [c1] [c2]

The college classroom is an environment rich in synergistic diverse forms of communication. Instructors use speech, projected images, spontaneous writing such as on a white board, body language such as gestures, and written materials to convey information. The interchange between the instructor and the students and between the students themselves during a classroom session can be key factors in learning. However, most of this critical interchange is poorly or never recorded during the classroom exchange. Students take hurried notes, trying to capture the essence of the information that was conveyed. However, when they review their notes later it can be difficult to remember the context or to correlate notes to other materials. There is no way to revisit the lecture to clarify points or to reexamine answers to questions. The Classroom 2000 project was initiated to study these problems and to experiment with automatic electronic capture, integration, and access to multimedia technology in the classroom. The goal of the research is to enhance both teaching and learning by incorporating the presentation and interaction capabilities of multimedia into audio, video, and electronic whiteboard capture of classroom sessions. Class sessions can be recorded and then replayed through browsers on the World-wide Web. Audio recordings can be searched for particular phrases and correspondences are made between audio, video, and electronic notes as they occurred in real time.

Keywords: multimedia systems; distance learning; just-in-time training; asynchronous learning

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