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Fri, Nov 5, 8:30 - 8:55, America's Cup     Paper (refereed)
Recommended Citation: Sanders, D and B Dorn.  Object-Oriented Programming with Jeroo in the Information Technology Classroom.  In The Proceedings of the Information Systems Education Conference 2004, v 21 (Newport): §2133. ISSN: 1542-7382.
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Object-Oriented Programming with Jeroo in the Information Technology Classroom

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Refereed10 pages
Dean Sanders    [a1] [a2]
Computer Science/Information Systems
Northwest Missouri State University    [u1] [u2]
Maryville, Missouri, USA    [c1] [c2]

Brian Dorn    [a1] [a2]
Department of Computer Science
Iowa State University    [u1] [u2]
Ames, Iowa, USA    [c1] [c2]

Jeroo is a tool that helps novice programmers learn fundamental concepts of object-oriented programming. Specifically, Jeroo focuses on objects, methods, and fundamental control structures. The tool is a self-contained environment in which students write and execute programs to control the actions of Jeroos and their interactions with their environment. Simple animation and source code highlighting aid comprehension. Objective data show that the use of Jeroo levels the playing field between males and females with respect to confidence and comfort levels in the course. Other data show reduced withdrawal rates in courses that use Jeroo. Observations and anecdotes indicate that using Jeroo helps maintain student interest and helps encourage experimentation among both novice and experienced programmers. Jeroo is available at www.jeroo.org.

Keywords: object-oriented programming, objects first, introductory programming, pedagogy, microworld, jeroo

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