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Sat, Nov 8, 3:00 - 3:25, Pueblo A     Paper (refereed)
Recommended Citation: Schultz, L A.  Using Low-Fidelity Prototyping to Teach the Basics of Interface Design.  In The Proceedings of the Information Systems Education Conference 2008, v 25 (Phoenix): §3514. ISSN: 1542-7382.
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Using Low-Fidelity Prototyping to Teach the Basics of Interface Design

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Refereed5 pages
Leah A. Schultz    [a1] [a2]
Computer Information Systems
Tarleton State University    [u1] [u2]
Stephenville, Texas, USA    [c1] [c2]

Finding time to teach all of the skills needed to enter today’s job market can be a daunting task for instructors in computer information systems. Anytime an exercise can teach and reinforce multiple concepts from lecture, the more useful an exercise can be. One area in computer information systems that is many times overlooked in undergraduate education is the human factors or human-computer interaction field. Particularly with the increase in web based information systems, many firms are hiring specialists in user experience or interface design. However, the crunch to fit additional information about this topic into an already overflowing curriculum is difficult. This paper outlines an exercise of low-fidelity prototyping that introduces the idea of iterative prototyping while requiring students to employ some basic concepts of human-computer interaction. The exercise is hands on and requires little cost or preparation on the part of the instructor.

Keywords: Paper prototyping, human-computer interaction, interface design, classroom exercise

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